03 / OTHERS — 3D · VR
Mandala
Critical Design
A solo hybrid 3D / VR / UX experiment that uses critical design to examine how algorithmic consumption and commercialization dilute sincerity in urban temple spaces — from kaleidoscopic overload through a growth-chamber lab to a primal wilderness of focus.
ROLE3D · VR · UX
PROJECTMANDALA
TIMELINE2025
PAGES6 BOARDS
01Case Study· 6 pages





